Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(387 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks11
Land ramp1
Other acceleration1
Tutors3
Draw engines5
Cantrips & burst draw1
Value engines2
Spot removal2
Protection2
Two-Color Mana Base (no fixing needed)+24ⓘ
Mana Acceleration (16 sources)+6ⓘ
Dual & shock lands3
Utility lands4
Taplands1
Combat Damage Synergy: token swarm strategy, 3 token doublers, 6 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 77%)+22ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces2
Synergy pieces9
Win conditions7
Combat threats2
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats97Speed79Mana base75
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Elf Tribal34 cards
34 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.