Commander
8.2±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence(575 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (67% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks6
Land ramp1
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines6
Cantrips & burst draw8
Recursion1
Control Strategy Bonus (27.1 interaction cards)+30ⓘ
Counterspells6
Spot removal9
Board wipes2
Stax & hate3
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands4
Dual & shock lands4
Premium utility lands2
Utility lands8
Taplands1
3 Combo Families (3 lines, Consistency: 79%)+31ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces5
Synergy pieces4
Win conditions2
Combat threats9
Token generators1
Reanimation1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 8.2 (Bracket 4)+Game Changers→ Bracket 5
Interaction92Consistency91Threats91
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.