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HomeExplore decksCommanders
UG

Big Berta

viaMoxfieldMoxfield·66 views·16h ago

Power level

8.1±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
High confidence555 pts
Strategy ceiling 9.3
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana4
Mana rocks1
Mana dorks3
Land ramp8
Other acceleration2
Minor treasure1
Other acceleration1
Commander Synergy+1ⓘ
Tutors2
Draw engines10
Cantrips & burst draw3
Recursion2
Value engines13
Synergy support3
Counterspells4
Spot removal2
Graveyard hate1
Board wipes1
Protection5
Two-Color Powerhouse Lands+11ⓘ
Mana Acceleration+8ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands1
Utility lands10
Taplands1
Basic lands2
8 Combo Families+51ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces14
Synergy pieces6
Win conditions6
Combat threats3
Token generators1
Other4

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.1+2-card combo + Speed 85→ Bracket 4

1.1 above Bracket 3 ceiling (7)

0.9 below Bracket 5 threshold (9)

Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✓
2-card combo 6
Minimum Bracket 3
1 combo excluded — missing prerequisites
✕Mass land denial — none
✕Extra turns — none

Themes5 total

+1/+1 CountersCore (29 cards)

29 counter synergies. Grow creatures over time for massive threats.

,,,,
ComboCore (21 cards)

This deck is built around assembling one or more infinite combo finishes.

,,,,
Stompy / Big ManaCore (13 cards)

13 high-impact creatures. Ramp into massive threats that dominate the board.

,,,,

Combos8 total

  • 2-card combos · 5
  • +
  • ++
    4 setup prereqs
  • +
  • +
  • ++
    2 setup prereqs
  • 3-card combos · 3
  • +++
    1 setup prereq
  • ++
    Other creatures you control can tap to produce enough mana to cast both creatures mentioned above after being tapped twice.
    +
    2 setup prereqs
  • ++
    Permanent that can be cast using C

History3 snapshots

Grade

Power7.9→8.1+0.2
BracketB4→B4

Vectors

Velocity
89→85
-4
Consistency
84→89
+5
Interaction
43→63
+20
Efficiency
87→88
+1
Lethality
98→97
-1

Grade

Power7.7→7.9+0.2
BracketB4→B4

Vectors

Velocity
87→89
+2
Consistency
89→84
-5
Interaction
62→43
-19
Efficiency
83→87
+4
Lethality
97→98
+1

Card Changes

Removed (1)

Grade

Power7.5→7.7+0.2
BracketB4→B4

Vectors

Velocity
86→87
+1
Consistency
86→89
+3
Interaction
60→62
+2
Efficiency
84→83
-1
Lethality
97→97
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