Commander
5.0±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(336 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks2
Other acceleration1
Draw engines1
Cantrips & burst draw5
Recursion3
Value engines4
Control Strategy Bonus (11 interaction cards)+15ⓘ
Counterspells1
Spot removal3
Artifact/enchantment removal1
Board wipes6
Stax & hate4
Protection1
Two-Color Mana Base (no fixing needed)+22ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands5
Taplands8
1 Combo(s) Detected (Consistency: 28%)+16ⓘ
Combat Damage Synergy: 2 haste enablers, 2 damage multipliers+12ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Sacrifice outlets1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats85Interaction79Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Token Strategy7 cards
7 token producers. Go-wide strategies can overwhelm opponents with numbers.