Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(451 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks9
Land ramp6
Other acceleration2
Commander Draw Engine (Henzie "Toolbox" Torre provides card draw)+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Tutors7
Draw engines3
Cantrips & burst draw2
Recursion6
Counterspells2
Spot removal7
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Edict effects1
Mana Acceleration (19 sources)+9ⓘ
Fetchlands7
Dual & shock lands9
Premium utility lands6
Utility lands5
Taplands5
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+3ⓘ
Synergy pieces1
Win conditions7
Sacrifice outlets2
Drain effects3
Token generators1
Reanimation5
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Mana base96Consistency88Speed75
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana26 cards
26 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.