Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(523 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Other acceleration5
Commander Synergy (1 groups)+4ⓘ
Tutors3
Draw engines7
Cantrips & burst draw8
Recursion2
Value engines2
Control Strategy Bonus (17.2 interaction cards)+30ⓘ
Counterspells12
Spot removal4
Stax & hate1
Protection3
Two-Color Mana Base (no fixing needed)+9ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands7
Taplands6
3 Combo(s) Detected (Consistency: 85%)+32ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Tempo Control (lockout lethality)+11.2ⓘ
1 extra turn effect+5ⓘ
Combo pieces5
Synergy pieces4
Combat threats1
Drain effects4
Token generators1
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.5 → Bracket 4
Threats92Interaction89Consistency86
1.0 above Bracket 3 ceiling (6.5)
1.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.