Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(242 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks4
Land ramp1
Other acceleration4
Tutors3
Draw engines4
Cantrips & burst draw5
Recursion3
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Protection1
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands9
Premium utility lands3
Utility lands14
Taplands4
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+24ⓘ
Synergy pieces2
Win conditions3
Combat threats2
Token generators3
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base87Consistency70Threats60
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter36 cards
36 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm21 cards
21 storm synergies. Chain spells for exponential value.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.