Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(418 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Land ramp1
Low Land Count (33/34)+-3ⓘ
Tutors2
Draw engines4
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal7
Stax & hate11
Two-Color Mana Base (no fixing needed)+11ⓘ
Low Land Count (33/34)+-3ⓘ
Fetchlands4
Premium utility lands2
Utility lands5
5 Combo(s) Detected (Consistency: 58%)+35ⓘ
Combat Damage Synergy: 1 extra combat, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces7
Synergy pieces1
Combat threats3
Drain effects2
Token generators3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction94Threats92Mana base75
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal17 cards
17 human creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.