Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(369 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Other acceleration1
Tutors3
Draw engines11
Cantrips & burst draw5
Recursion2
Value engines5
Counterspells2
Spot removal9
Graveyard hate1
Stax & hate3
Protection4
Two-Color Powerhouse Lands (2)+4ⓘ
Fetchlands1
Dual & shock lands3
Utility lands10
Combat Damage Synergy: token swarm strategy, aristocrats engine+19ⓘ
Synergy pieces4
Win conditions2
Combat threats11
Token generators1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency89Interaction79Mana base78
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aggro25 cards
25 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Unblockable / Evasion18 cards
18 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.