Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(380 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Mana dorks5
Land ramp4
Other acceleration2
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw5
Recursion1
Counterspells4
Spot removal9
Artifact/enchantment removal1
Stax & hate1
Other1
Two-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands5
Premium utility lands1
Utility lands9
Taplands8
3 Combo(s) Detected (Consistency: 55%)+27ⓘ
Combat Damage Synergy: 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine+21ⓘ
Combo pieces5
Synergy pieces6
Combat threats2
Token generators4
Clone effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats93Consistency82Mana base77
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies19 cards
19 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Artifacts Matter14 cards
14 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.