Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Commander Synergy (1 groups)+6ⓘ
Heavy Curve (71% CMC 5+)+-10ⓘ
Fast mana7
+3
+2
Mana rocks7
Land ramp1
Other acceleration6
Treasure generators1
Tutors3
+4
+4
Draw engines12
Cantrips & burst draw5
Recursion3
+3
Value engines3
Counterspells2
Spot removal8
Land destruction1
+7
Board wipes2
Stax & hate3
Protection6
Mana Acceleration (21 sources)+11ⓘ
Fetchlands2
+7
Premium utility lands2
+6
+2
Utility lands26
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+4
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+18.6ⓘ
Commander Synergy (2 groups)+16ⓘ
1 extra turn effect+5ⓘ
Synergy pieces4
Win conditions10
Combat threats8
Drain effects2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats92Mana base84Interaction81
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Stompy / Big Mana21 cards
21 high-impact creatures. Ramp into massive threats that dominate the board.
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Aristocrats13 cards
13 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.