Commander
No commander provided1.6±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(60 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks1
Land ramp1
Low Land Count (6/34)+-70ⓘ
Tutors2
Draw engines2
Cantrips & burst draw4
Recursion9
Value engines2
Spot removal5
Graveyard hate2
Board wipes2
Stax & hate3
Protection1
Combat Damage Synergy: 1 token doubler, aristocrats engine, 1 damage multiplier+16ⓘ
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets3
Token generators2
Reanimation9
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 1.6 → Bracket 1
Threats83Interaction48
0.6 above Bracket 0 ceiling (1)
1.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator16 cards
16 graveyard synergies. Use your graveyard as a second hand.
Reanimator13 cards
13 reanimation effects. Cheat big creatures into play from the graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.