Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(205 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp2
Other acceleration3
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw3
Recursion3
Counterspells2
Spot removal9
Board wipes1
Stax & hate3
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands1
Premium utility lands3
Utility lands4
Taplands12
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (2 groups)+7ⓘ
Synergy pieces8
Win conditions3
Combat threats6
Sacrifice outlets3
Drain effects1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats87Mana base84Interaction61
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Proliferate15 cards
15 proliferate effects. Multiply all your counters at once.
Infect13 cards
13 infect/poison cards. Win with 10 poison counters instead of 40 damage.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.