Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(368 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Treasure generators3
Low Land Count (34/36)+-5ⓘ
Draw engines10
Cantrips & burst draw4
Scry & Surveil2
Recursion5
Spot removal7
Board wipes2
Two-Color Mana Base (no fixing needed)+24ⓘ
Two-Color Powerhouse Lands (3)+11ⓘ
Low Land Count (34/36)+-5ⓘ
Dual & shock lands1
Utility lands6
Taplands1
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces10
Win conditions1
Sacrifice outlets8
Drain effects4
Token generators8
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats97Consistency84Mana base75
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Token Strategy23 cards
23 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats22 cards
22 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.