Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence230 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Land ramp6
Other acceleration1
Treasure generators1
Other acceleration1
Tutors6
Draw engines4
Cantrips & burst draw1
Scry & Surveil2
Recursion2
Value engines7
Synergy support1
Spot removal6
Graveyard hate1
Board wipes4
Stax & hate1
Protection4
Mono-Color Mana Base+23ⓘ
Mono-Color Powerhouse Lands+1ⓘ
Utility lands1
Basic lands1
Combat Damage Synergy+25ⓘ
Synergy pieces17
Win conditions3
Combat threats6
Sacrifice outlets1
Token generators1
Enablers1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2
0.6 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Voltron (Commander)23 cards
This deck equips or enchants the commander to deal commander damage.
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Cat Tribal9 cards
9 cat creatures detected. Tribal synergies can create powerful board states.
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Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.