Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence181 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Fast mana3
Mana rocks4
Mana dorks1
Other acceleration1
Commander Synergy (2 groups)+5ⓘ
Tutors6
Draw engines3
Cantrips & burst draw2
Wheels1
Recursion2
+3
Value engines5
Other1
Counterspells1
Spot removal5
Board wipes5
Stax & hate3
Protection2
Fetchlands1
+5
Dual & shock lands6
+6
+5
+4
+4
+4
+4
Utility lands11
+4
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands5
+5
+3
+3
+2
+1
1 Combo Family (1 lines, Consistency: 88%)+23ⓘ
Commander Synergy (2 groups)+14ⓘ
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Combo pieces2
Synergy pieces3
Combat threats9
Sacrifice outlets2
+3
Drain effects4
Token generators2
Reanimation2
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Mass Land Denial→ Bracket 4
Threats87Mana base77Consistency60
✓
Mass land denial 1
✓2-card combo 1
✕Game changers — none
✕Extra turns — none
Themes2 total
Tribal (Commander)11 cards
This deck is built around creature type synergies.
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Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
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