Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(326 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Other acceleration1
Draw engines6
Cantrips & burst draw3
Recursion1
Value engines3
Control Strategy Bonus (12.8 interaction cards)+24ⓘ
Counterspells6
Spot removal8
Artifact/enchantment removal1
Stax & hate4
Protection4
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands4
Utility lands6
Taplands7
3 Combo(s) Detected (Consistency: 34%)+23ⓘ
Commander Synergy (3 groups)+22ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces5
Synergy pieces3
Combat threats1
Drain effects7
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats87Interaction85Mana base75
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Burn29 cards
29 damage dealers. Burn opponents down with direct damage.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger8 cards
8 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.