Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(179 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks2
Land ramp2
Other acceleration6
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+18ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines8
Cantrips & burst draw2
Recursion7
+1
Value engines3
Other3
Spot removal5
Board wipes2
Stax & hate2
Protection9
Two-Color Mana Base (no fixing needed)+7ⓘ
Mana Acceleration (13 sources)+3ⓘ
Dual & shock lands4
+6
+5
+4
+4
Premium utility lands1
+5
Utility lands4
+3
+2
+2
+2
Taplands2
+2
Basic lands2
+14
+14
Combat Damage Synergy: token package, 2 haste enablers, 3 evasion enablers, 2 damage multipliers+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces3
Win conditions1
Combat threats13
Sacrifice outlets1
Token generators1
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Consistency86Mana base75Threats59
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Enchantress (Commander)11 cards
This deck synergizes with enchantments for card advantage and control.
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Voltron18 cards
18 equipment/auras. Stack these on your commander for one-shot commander damage kills.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.