Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence468 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana11
+10
+9
Mana dorks6
Land ramp3
Other acceleration2
Tutors6
Draw engines3
Cantrips & burst draw3
Recursion4
Value engines4
Spot removal2
Artifact/enchantment removal2
Land destruction2
+7
+6
Board wipes1
Stax & hate7
Protection1
Mana Acceleration (22 sources)+12ⓘ
Two-Color Powerhouse Lands (4)+12ⓘ
Fetchlands7
+8
+8
+8
+8
+8
+8
+8
Dual & shock lands2
+9
+6
Premium utility lands1
+5
Utility lands2
+2
+2
Basic lands2
+11
+7
Combat Damage Synergy: token swarm strategy, 1 token doubler, 3 haste enablers, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions2
Combat threats3
Sacrifice outlets2
Token generators3
Reanimation1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 (Bracket 3)+Game Changers→ Bracket 4
Speed91Mana base91Consistency87
✓
Game changers 8
✓
Mass land denial 2
✕2-card combo — none
✕Extra turns — none
Themes4 total
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
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Elemental Tribal10 cards
10 elemental creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.