Drana, Liberator of Malakir

Newer scoring is available for this deck.

The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.

Sign in to re-analyze, or paste the deck list again from the home page.
Commander
See all Drana, Liberator of Malakir data
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence256 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Fast mana3
Mana rocks2
Other acceleration4
Treasure generators1
Draw engines4
Cantrips & burst draw3
Recursion1
Value engines4
Spot removal8
Board wipes2
Edict effects1
Protection3
Mono-Color Mana Base (no fixing needed)+20
Mono-Color Powerhouse Lands (1)+6
Utility lands5
Taplands2
Basic lands1
Combat Damage Synergy: token package, 4 tribal lords, 2 evasion enablers+18
Win conditions6
Combat threats10
Sacrifice outlets1
Drain effects4
Reanimation2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.9 → Bracket 2

0.9 above Bracket 1 ceiling (3)

1.1 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Vampire Tribal24 cards

24 vampire creatures detected. Tribal synergies can create powerful board states.

,,,,
Lifegain19 cards

19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,
Aristocrats10 cards

10 sacrifice/death synergies. Drains opponents while generating value from deaths.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.