Good Boy

3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(179 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10
Synergy pieces1
Win conditions1
Token generators1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Speed87Mana base82Interaction49

0.1 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Cantrips8 cards

8 cantrips. Cheap spells that replace themselves for velocity.

Unblockable / Evasion7 cards

7 evasion cards. Creatures that can't be blocked deal guaranteed damage.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.