3.1±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence(179 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (64% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks4
Land ramp15
Other acceleration2
Tutors1
Cantrips & burst draw17
Recursion1
Counterspells6
Spot removal7
Artifact/enchantment removal1
Protection3
Mana Acceleration (28 sources)+15ⓘ
Fetchlands2
Dual & shock lands2
Premium utility lands2
Utility lands2
Taplands8
Combat Damage Synergy: 1 extra combat, 1 damage multiplier+10ⓘ
Synergy pieces1
Win conditions1
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Speed87Mana base82Interaction49
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Cantrips8 cards
8 cantrips. Cheap spells that replace themselves for velocity.
Unblockable / Evasion7 cards
7 evasion cards. Creatures that can't be blocked deal guaranteed damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.