Commander
5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(375 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks11
Mana dorks1
Other acceleration1
Treasure generators2
Draw engines8
Cantrips & burst draw7
Recursion2
Value engines1
Counterspells2
Spot removal5
Artifact/enchantment removal2
Graveyard hate3
Board wipes4
Protection5
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (16 sources)+6ⓘ
Fetchlands12
Dual & shock lands3
Premium utility lands6
Utility lands10
Taplands3
Other1
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Combat threats3
Drain effects1
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Mana base97Interaction82Speed77
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain20 cards
20 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro9 cards
9 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.