Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(196 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Tutors1
Draw engines4
Cantrips & burst draw2
Value engines4
Spot removal8
Graveyard hate2
Board wipes1
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Fetchlands1
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands4
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Win conditions2
Combat threats3
Drain effects5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base75Interaction57Threats44
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Lifegain36 cards
36 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal13 cards
13 vampire creatures detected. Tribal synergies can create powerful board states.
Lifedrain13 cards
13 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.