Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(227 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (37% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks3
Land ramp5
Other acceleration3
Tutors4
Draw engines6
Cantrips & burst draw6
Counterspells5
Spot removal3
Stax & hate1
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands3
Utility lands4
Taplands9
Combat Damage Synergy: token package, 1 token doubler, 1 extra combat, 1 haste enabler, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 extra turn effect+5ⓘ
Synergy pieces2
Win conditions4
Combat threats4
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.6 (Bracket 2)+Game Changers→ Bracket 3
Consistency76Threats76Mana base67
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter20 cards
20 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.