Commander
3.9±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(244 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp1
Other acceleration3
Tutors1
Draw engines1
Cantrips & burst draw4
Value engines2
Counterspells3
Spot removal5
Artifact/enchantment removal1
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Dual & shock lands2
Utility lands2
Taplands7
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 3 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 41%)+17ⓘ
Combo pieces2
Synergy pieces4
Win conditions2
Combat threats2
Drain effects1
Token generators1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.9 → Bracket 2
Threats86Mana base75Interaction48
0.9 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Storm10 cards
10 storm synergies. Chain spells for exponential value.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.