Commander
5.9±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Medium confidence(374 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana7
Land ramp1
Other acceleration2
Low Land Count (6/31)+-63ⓘ
Tutors9
Draw engines5
Cantrips & burst draw3
Recursion2
Value engines2
Spot removal3
Board wipes1
Edict effects1
Protection2
Mono-Color Mana Base (no fixing needed)+103ⓘ
Mono-Color Powerhouse Lands (4)+20ⓘ
Low Land Count (6/31)+-63ⓘ
Utility lands4
4 Combo Families (4 lines, Consistency: 94%)+38ⓘ
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine+20ⓘ
1 extra turn effect+5ⓘ
Combo pieces8
Synergy pieces4
Win conditions1
Combat threats6
Sacrifice outlets1
Token generators1
Reanimation3
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.9 (Bracket 3)+Game Changers→ Bracket 4
Threats97Mana base70Speed55
✓2-card combo
✓
Extra turns (1)
✕Mass land denial — none
Themes1 total
Combo (Commander)8 cards
This deck is built around assembling infinite combos or combo finishes.