Commander
3.8±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(237 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Draw engines3
Cantrips & burst draw1
Value engines2
Spot removal7
Board wipes3
Stax & hate2
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands7
Taplands4
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
Combat Damage Synergy: 1 token doubler, aristocrats engine+12ⓘ
Combo pieces4
Win conditions1
Combat threats1
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base82Threats51Interaction49
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
-1/-1 Counters40 cards
40 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.