John Benton

Commander
WG
3.2±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence191 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15
Fast mana1
1+10
Mana rocks4
2+6
2+5
2+4
2+4
Mana dorks4
G+5
G+5
G+5
G+5
Land ramp9
G+6
G+2
G+2
G+2
G+1
1G+4
1G+2
1G+1
1G+1
Other acceleration1
G+5
Commander Draw Engine (Sergeant John Benton provides card draw)+29
Draw engines1
1G+5
Cantrips & burst draw2
1G+4
2G+1
Recursion1
1GG+5
Spot removal7
1G+5
GW+5
GW+3
1G+1
2G+6
2W+5
3G+2
Graveyard hate1
1G+1
Board wipes4
2WW+1
4W+5
3WW+5
4WW+5
Stax & hate1
2W+1
Protection7
G+4
G+1
1+1
G+1
1W+1
1G+1
2W+3
Other1
2G+4
Two-Color Mana Base (no fixing needed)+17
Mana Acceleration (19 sources)+9
Two-Color Powerhouse Lands (1)+1
Dual & shock lands1
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands2
+16
+16
Combat Damage Synergy: token package, 1 haste enabler, aristocrats engine, 1 damage multiplier+17
Synergy pieces9
G+2
1+1
1W+2
1W+1
1G+1
2+1
2W+1
5+4
5G+2
Win conditions3
G+2
G+1
5GG+6
Combat threats5
G+2
G+1
1G+2
2G+1
3G+1
Sacrifice outlets1
GW+3
Other2
1G+1
1W3G+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
Speed84Mana base75Interaction61

0.2 above Bracket 1 ceiling (3)

1.8 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes2 total

Voltron (Commander)17 cards

This deck is built around equipping or enchanting the commander for commander damage.

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Go-Wide / Weenies10 cards

10 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.