Commander
No commander provided5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks3
Land ramp3
Other acceleration1
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines4
Counterspells1
Spot removal10
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands2
Premium utility lands3
Utility lands3
Taplands5
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine+11ⓘ
Combo pieces2
Synergy pieces2
Win conditions2
Combat threats1
Sacrifice outlets1
Drain effects2
Token generators6
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats89Mana base79Interaction72
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.