Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(363 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks2
Mana dorks1
Land ramp2
Other acceleration4
Treasure generators1
Tutors6
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines3
Counterspells2
Spot removal1
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands8
Utility lands8
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces5
Win conditions2
Combat threats1
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base91Consistency81Speed77
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters16 cards
16 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal11 cards
11 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.