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HomeExplore decksCommanders
URG

Miirym, Sentinel Wyrm

viapasted list·21 views·35 days ago

Power level

5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Heavy Curve−10ⓘ
Fast mana3
Mana rocks6
Land ramp2
Other acceleration3
Treasure generators1
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines7
Cantrips & burst draw7
Recursion2
Value engines9
Counterspells1
Artifact/enchantment removal1
Spot removal5
Board wipes2
Protection3
Mana Acceleration+3ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands5
Taplands6
Basic lands3
Combat Damage Synergy: token swarm strategy, 1 extra combat, 3 haste enablers, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family+19ⓘ
Commander Synergy+15ⓘ
Combo pieces2
Synergy pieces2
Win conditions6
Combat threats12
Token generators2
Clone effects1
Extra turns1
Other1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0 → Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 3
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes5 total

Tribal (Commander)Core (1 card)

This deck is built around creature type synergies.

Stompy / Big ManaCore (26 cards)

26 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon TribalCore (19 cards)

19 dragon creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 3-card combo · 1
  • ++