Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence207 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana5
Mana rocks3
Other acceleration3
Treasure generators1
Commander Synergy+1ⓘ
Tutors2
Draw engines4
Cantrips & burst draw3
Wheels3
Recursion3
Value engines2
Control Strategy+30ⓘ
Spot removal6
Board wipes3
Stax & hate16
Edict effects13
Protection3
Mono-Color Powerhouse Lands+17ⓘ
Utility lands8
Taplands1
Tempo Control+9.2ⓘ
Commander Synergy+1ⓘ
Synergy pieces2
Win conditions2
Combat threats3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.4 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stax (Commander)15 cards
This deck uses resource denial and tax effects to slow opponents down.
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Discard31 cards
31 discard synergies. Empty opponents' hands while gaining value.
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Group Slug7 cards
7 group slug effects. Damage everyone equally, then break parity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.