Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(382 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Treasure generators1
Low Land Count (29/32)+-8ⓘ
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion4
Value engines2
Counterspells1
Spot removal10
Board wipes5
Protection4
Low Land Count (29/32)+-8ⓘ
Dual & shock lands8
Premium utility lands2
Utility lands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
2 Combo(s) Detected (Consistency: 53%)+22ⓘ
Combo pieces4
Synergy pieces25
Combat threats2
Drain effects2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats98Interaction84Speed61
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Token Strategy30 cards
30 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Burn9 cards
9 damage dealers. Burn opponents down with direct damage.