Commander
7.9±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(517 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana13
Mana rocks4
Mana dorks4
Treasure generators2
Draw engines1
Cantrips & burst draw2
Wheels1
Recursion4
Value engines3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands4
Taplands2
8 Combo(s) Detected (Consistency: 86%)+55ⓘ
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, aristocrats engine+23ⓘ
Commander Synergy (1 groups)+4ⓘ
Combo pieces11
Synergy pieces1
Win conditions1
Sacrifice outlets2
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.9 → Bracket 4
Threats98Speed89Mana base83
1.4 above Bracket 3 ceiling (6.5)
0.6 below Bracket 5 threshold (8.5)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Food Chain3 cards
3 Food Chain combo pieces. Infinite mana with exile creatures.