Commander
3.2±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(188 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Land ramp3
Other acceleration1
Tutors1
Draw engines1
Cantrips & burst draw6
Recursion10
Value engines1
Other1
Counterspells5
Spot removal7
Graveyard hate3
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+20ⓘ
Dual & shock lands2
Utility lands4
Taplands8
Combat Damage Synergy: token swarm strategy, 4 tribal lords, aristocrats engine+25ⓘ
Win conditions1
Combat threats15
Sacrifice outlets2
Token generators12
Reanimation6
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats94Mana base75Interaction54
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator12 cards
12 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.