Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(400 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks3
Other acceleration2
Treasure generators1
Tutors2
Draw engines7
Cantrips & burst draw6
Wheels1
Value engines7
Counterspells3
Spot removal1
Board wipes3
Stax & hate4
Protection1
Other1
Two-Color Mana Base (no fixing needed)+18ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands4
Taplands1
12 Combo(s) Detected (Consistency: 66%)+66ⓘ
Combo pieces11
Synergy pieces3
Win conditions1
Combat threats1
Drain effects1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Threats86Consistency85Mana base75
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Mill29 cards
29 mill effects. Empty opponent libraries or fuel your graveyard.
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Discard7 cards
7 discard synergies. Empty opponents' hands while gaining value.
Combos12 total
- Maddening Cacophony+Fraying Sanity
- Duskmantle Guildmage+Mindcrank
- Traumatize+Fraying Sanity
- Cut Your Losses+Fraying Sanity
- Duskmantle Guildmage+Maddening Cacophony
- Terisian Mindbreaker+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- The Mindskinner+Syr Konrad, the Grim
- Riverchurn Monument+Cut Your Losses
- Riverchurn Monument+Traumatize