Commander
No commander provided4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence(298 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks1
Mana dorks1
Land ramp3
Low Land Count (27/33)+-15ⓘ
Tutors3
Draw engines8
Recursion2
Value engines4
Spot removal7
Graveyard hate3
Board wipes4
Stax & hate5
Low Land Count (27/33)+-15ⓘ
Fetchlands2
Dual & shock lands5
Premium utility lands1
Utility lands8
Combat Damage Synergy: 2 evasion enablers, aristocrats engine, 6 damage multipliers+25ⓘ
Win conditions2
Combat threats4
Token generators5
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.4 (Bracket 2)+Game Changers→ Bracket 3
Interaction88Threats78Mana base55
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.