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HomeExplore decksCommanders
RG

Wolverine, Best There Is

viaMoxfieldMoxfield·2 views·2h ago

Power level

3.8±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence254 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana1
Mana rocks1
Mana dorks6
Other acceleration3
Treasure generators2
Minor treasure1
Other acceleration1
Commander Synergy+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion2
Value engines4
Synergy support1
Other1
Artifact/enchantment removal1
Spot removal10
Board wipes1
Stax & hate2
Protection11
Two-Color Powerhouse Lands+4ⓘ
Fetchlands4
Dual & shock lands1
Premium utility lands1
Utility lands6
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
Commander Synergy+2ⓘ
Synergy pieces19
Win conditions3
Combat threats5
Drain effects1
Token generators2
Extra combats2
Enablers2
Other1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

VoltronCore (20 cards)

20 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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AggroCore (12 cards)

12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

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Power MattersCore (11 cards)

11 power-matters cards. Convert creature power into damage, cards, or effects.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.