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Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence170 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks6
Draw engines2
Cantrips & burst draw2
Recursion3
Value engines6
Spot removal15
Board wipes1
Stax & hate1
Protection5
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration+1ⓘ
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands9
Taplands2
Basic lands2
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 tribal lords, 1 evasion enabler+25ⓘ
2 Combo(s) Detected (Consistency: 28%)+19ⓘ
Combo pieces3
Synergy pieces2
Combat threats3
Drain effects1
Token generators3
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.2 → Bracket 2
0.2 above Bracket 1 ceiling (3)
1.8 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Elf Tribal25 cards
25 elf creatures detected. Tribal synergies can create powerful board states.
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Proliferate11 cards
11 proliferate effects. Multiply all your counters at once.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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