Commander
4.3±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence283 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana5
Mana rocks5
Other acceleration11
Treasure generators1
Other acceleration2
Commander Synergy+1ⓘ
Draw engines6
Cantrips & burst draw10
Recursion3
Value engines5
Counterspells2
Spot removal5
Board wipes4
Stax & hate4
Edict effects2
Protection1
Mana Acceleration+9ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands4
Basic lands3
Tempo Control+8ⓘ
Extra Turn Package+5ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Combat threats2
Drain effects1
Token generators2
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 4.3 → Bracket 2
1.3 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (5)
Markers
Learn more →✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.