Commander
5.0±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(333 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Mana dorks8
Other acceleration1
Treasure generators1
Draw engines5
Cantrips & burst draw1
Recursion1
Value engines4
Spot removal4
Protection3
Two-Color Mana Base (no fixing needed)+13ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 7 tribal lords, 1 haste enabler, 5 evasion enablers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces1
Synergy pieces5
Win conditions4
Combat threats6
Drain effects1
Token generators8
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats95Mana base75Speed44
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Token Strategy15 cards
15 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.