Commander
2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(143 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp3
Other acceleration1
Treasure generators2
Tutors2
Draw engines2
Cantrips & burst draw3
Value engines2
Spot removal6
Graveyard hate1
Board wipes1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands2
Premium utility lands3
Taplands4
Combat Damage Synergy: token swarm strategy, aristocrats engine, 1 damage multiplier+23ⓘ
Synergy pieces1
Win conditions1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base57Speed49Interaction35
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters13 cards
13 counter synergies. Grow your creatures over time for massive threats.
Lifegain13 cards
13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.