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HomeExplore decksCommanders
WURG

Omnath Landfall (anti-Kolibri deck :3)

viaMoxfieldMoxfield·Updated 1h ago·31 views·

Power level

8.8±0.8
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Medium confidence647 pts
Strategy ceiling 8.9
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8ⓘ
Commander Synergy+4ⓘ
Fast mana1
Mana rocks6
Land ramp16
Other acceleration1
Treasure generators2
Minor treasure1
Commander Draw Engine+10ⓘ
Tutors5
Draw engines7
Cantrips & burst draw3
Recursion1
Value engines4
Other2
Counterspells10
Spot removal10
Graveyard hate1
Board wipes6
Stax & hate1
Protection4
Other8
Mana Acceleration+12ⓘ
High Land Count−10ⓘ
Fetchlands13
Dual & shock lands6
Premium utility lands5
Utility lands22
Taplands4
Other1
1 Combo Family+25ⓘ
Commander Synergy+6ⓘ
Combat Damage Synergy+2ⓘ
Combo pieces3
Synergy pieces9
Token generators5
Clone effects2
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.8 → Bracket 4

1.8 above Bracket 3 ceiling (7)

0.2 below Bracket 5 threshold (9)

This deck has no formal Bracket 4 markers (no Game Changers, 2-card combos, MLD, or extra turns). Its power level places it here, but under a marker-only reading of WotC's bracket guidance it may fit Bracket 3.
Markers
Learn more →
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Lands Matter (Commander)11 cards

This deck synergizes with lands entering, leaving, or being sacrificed.

,,,,
Token Strategy16 cards

16 token producers. Go-wide strategies can overwhelm opponents with numbers.

,,,,
Storm11 cards

11 storm synergies. Chain spells for exponential value.

,,,,

Combos1 total

  • 3-card combo · 1
  • +++
    2 setup prereqs

History7 snapshots

Grade

Power8.9→8.8-0.1
BracketB4→B4

Vectors

Velocity
93→91
-2
Consistency
88→87
-1
Interaction
99→98
-1
Efficiency
98→98
—
Lethality
91→91
—

Card Changes

Removed (8)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
95→93
-2
Consistency
94→88
-6
Interaction
98→99
+1
Efficiency
98→98
—
Lethality
89→91
+2

Card Changes

Removed (4)

Grade

Power8.9→8.9—
BracketB4→B4

Vectors

Velocity
94→95
+1
Consistency
93→94
+1
Interaction
98→98
—
Efficiency
98→98
—
Lethality
88→89
+1

Card Changes

Added (1)

Grade

Power8.6→8.9+0.3
BracketB4→B4

Vectors

Velocity
94→94
—
Consistency
92→93
+1
Interaction
98→98
—
Efficiency
96→98
+2
Lethality
88→88
—

Card Changes

Added (16)

Removed (6)

Grade

Power8.6→8.6—
BracketB4→B4

Scoring recalculated with no card changes — results reflect engine updates or calibration adjustments.

Grade

Power8.5→8.6+0.1
BracketB4→B4

Vectors

Velocity
93→94
+1
Consistency
92→92
—
Interaction
99→98
-1
Efficiency
96→96
—
Lethality
82→88
+6

Card Changes

Added (17)

Removed (13)

Grade

Power9.1→8.5-0.6
BracketB5→B4(-1)

Vectors

Velocity
93→93
—
Consistency
95→92
-3
Interaction
99→99
—
Efficiency
97→96
-1
Lethality
90→82
-8

Card Changes

Added (12)

Removed (26)