Commander
6.7±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence467 pts
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks1
Mana dorks5
Land ramp5
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors2
Draw engines5
Cantrips & burst draw11
Recursion16
Value engines8
Counterspells1
Spot removal4
Graveyard hate1
Stax & hate1
Mana Acceleration (13 sources)+1ⓘ
Fetchlands3
+8
+8
+8
Dual & shock lands11
+6
+6
+6
+5
+5
+5
+4
+4
+4
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands3
+2
Taplands7
+2
+2
+2
+2
+2
+2
Basic lands3
+4
+2
+4
1 Combo Family (1 lines, Consistency: 60%)+20ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
+4
Synergy pieces16
Combat threats2
Sacrifice outlets1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 3
Consistency94Threats93Mana base91
1.7 above Bracket 2 ceiling (5)
0.3 below Bracket 4 threshold (7)
✓
2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Graveyard (Commander)21 cards
This deck uses the graveyard as a primary resource.
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Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
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Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
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