meria artifacts 199

Commander
RG
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence406 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8
Fast mana4
0+8
1+10
2R+5
+7
Mana rocks5
0+8
2+6
2+5
2+4
2+2
Mana dorks2
G+5
G+5
Other acceleration3
3+7
3+7
4GG+1
Other1
5RR+1
Draw engines6
2+5
2+1
2R+1
4+8
4+7
5+5
Cantrips & burst draw9
0+1
1+4
G+1
2+2
2+2
2+1
1G+1
2R+4
3R+6
Recursion3
G/P+5
2+5
+3
Value engines5
G+2
2+1
3+1
4+6
3GG+3
Other3
0+1
3+1
5RR+1
Control Strategy Bonus (22.9 interaction cards)+30
Counterspells1
R+7
Spot removal6
1+7
1G+5
1R+5
2G+6
2R+5
2R+1
Graveyard hate2
0+4
1+8
Board wipes1
8R+5
Stax & hate8
1+4
1+2
2+6
2+5
2R+5
3+5
3+2
4+5
Protection5
G+1
XG+1
1G+7
2+4
4+3
Two-Color Mana Base (no fixing needed)+16
Mana Acceleration (14 sources)+4
Two-Color Powerhouse Lands (1)+3
Dual & shock lands1
+5
Premium utility lands2
+5
+4
Utility lands7
2+1
+2
+2
+2
+2
+2
+2
Taplands2
3RR+2
+2
Basic lands2
+13
+8
Tempo Control (lockout lethality)+16.9
Synergy pieces5
0+1
3+1
3GG+4
6+7
4RR+7
Win conditions1
5RR+1
Combat threats5
0+2
0+1
0+1
3+4
4+1
Sacrifice outlets1
0+1
Drain effects2
1R+4
1R+1
Other1
G+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.7 (Bracket 3)+Mass Land Denial Bracket 4
Interaction87Speed84Consistency79
Game changers 3
Mass land denial 2
2-card combo — none
Extra turns — none

Themes4 total

Artifacts Matter24 cards

24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.

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Storm10 cards

10 storm synergies. Chain spells for exponential value.

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Stax8 cards

8 stax pieces. Tax and restrict opponents' resources while breaking parity.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.