Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence406 pts
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana4
+7
Mana rocks5
Mana dorks2
Other acceleration3
Other1
Draw engines6
Cantrips & burst draw9
Recursion3
+3
Value engines5
Other3
Control Strategy Bonus (22.9 interaction cards)+30ⓘ
Counterspells1
Spot removal6
Graveyard hate2
Board wipes1
Stax & hate8
Protection5
Two-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (14 sources)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
+5
Premium utility lands2
+5
+4
Utility lands7
+2
+2
+2
+2
+2
+2
Taplands2
+2
Basic lands2
+13
+8
Tempo Control (lockout lethality)+16.9ⓘ
Synergy pieces5
Win conditions1
Combat threats5
Sacrifice outlets1
Drain effects2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.7 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction87Speed84Consistency79
✓
Game changers 3
✓
Mass land denial 2
✕2-card combo — none
✕Extra turns — none
Themes4 total
Artifacts Matter24 cards
24 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm10 cards
10 storm synergies. Chain spells for exponential value.
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Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.