Commander
3.9±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(219 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks2
Land ramp8
Other acceleration2
Tutors1
Draw engines1
Cantrips & burst draw2
Recursion5
Value engines15
Counterspells2
Spot removal3
Graveyard hate1
Board wipes3
Stax & hate2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands8
Taplands6
9 Combo(s) Detected (Consistency: 39%)+45ⓘ
Commander Synergy (2 groups)+10ⓘ
Combo pieces8
Synergy pieces4
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.9 (Bracket 2)+Game Changers→ Bracket 3
Mana base88Threats77Consistency64
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill25 cards
25 mill effects. Empty opponent libraries or fuel your graveyard.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Legends Matter10 cards
10 legendary synergies. Your legends grow stronger together.
Combos9 total
- Maddening Cacophony+Bruvac the Grandiloquent
- Maddening Cacophony+Fraying Sanity
- Bruvac the Grandiloquent+Traumatize
- Traumatize+Fraying Sanity
- Riverchurn Monument+Maddening Cacophony
- The Mindskinner+Syr Konrad, the Grim
- Riverchurn Monument+Traumatize
- Bruvac the Grandiloquent+Singularity Rupture
- Riverchurn Monument+Singularity Rupture