Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(575 pts)
Estimated win turn
T5best
T6typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Mana dorks6
Land ramp11
Other acceleration1
Treasure generators1
Extra turns redundancy (3 effects)+6ⓘ
Tutors1
Draw engines7
Cantrips & burst draw6
Recursion3
Value engines4
Control Strategy Bonus (21.2 interaction cards)+30ⓘ
Counterspells6
Spot removal12
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (21 sources)+11ⓘ
Fetchlands4
Dual & shock lands7
Premium utility lands4
Utility lands13
Taplands3
Tempo Control (lockout lethality)+15.2ⓘ
3 extra turn effects (strong tempo)+15ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Drain effects2
Token generators4
Reanimation1
Extra turns2
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Mana base93Interaction91Consistency90
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Extra turns (3)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.