Commander
3.6±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(228 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Mana rocks7
Mana dorks1
Land ramp7
Other acceleration4
Draw engines3
Cantrips & burst draw7
Recursion4
Value engines2
Counterspells2
Spot removal8
Graveyard hate3
Board wipes2
Mana Acceleration (20 sources)+10ⓘ
High Land Count (46)+-10ⓘ
Fetchlands1
Premium utility lands2
Taplands4
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+23ⓘ
Synergy pieces5
Win conditions1
Drain effects1
Token generators2
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Interaction63Speed60Mana base60
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Artifacts Matter7 cards
7 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Burn7 cards
7 damage dealers. Burn opponents down with direct damage.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.