OozeGreen

Commander
No commander provided
1.0±0.3
Pile
Minimal strategic cohesion. Card quality and mana base suggest a first build or heavily budget-constrained list.
High confidence(2 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Mana rocks1
Low Land Count (24/35)+-28
Cantrips & burst draw1
Protection1
Low Land Count (24/35)+-28
Basic lands1
Combat threats1

Bracket

1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 1.0 → Bracket 1
Speed16Interaction7Threats7

Right at the Bracket 1 threshold

2.0 below Bracket 2 threshold (3)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes1 total

+1/+1 Counters10 cards

10 counter synergies. Grow your creatures over time for massive threats.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.