Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(276 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana dorks5
Other acceleration2
Treasure generators1
Draw engines9
Recursion1
Value engines2
Counterspells1
Spot removal1
Artifact/enchantment removal1
Stax & hate1
Protection4
Other1
Two-Color Mana Base (no fixing needed)+6ⓘ
Mana Acceleration (12 sources)+2ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: token swarm strategy, 1 token doubler, 4 haste enablers, 4 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions3
Combat threats5
Token generators7
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats84Mana base75Speed52
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana27 cards
27 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.